Human Noble

Character Name: Ailyn Kel Natu
Species/Gender: Human, Female
Class/Level: Noble 4 
Force Points: 7, Destiny Points: 4, Dark Side Points
Initiative: 11, Perception: 8,
Hit Points: 38 (15),
Reflex Defense: 19, Fortitude Defense: 15, Willpower Defense: 17
Speed: 6
Base Attack: + 3, Grapple 
Strength: 12 (+ 1), Dexterity: 18 (+ 4), Constitution: 13 (+ 1)
Intelligence: 18 (+ 4), Wisdom: 15 (+ 2), Charisma: 16 (+ 3)
Talents: Born Leader, Coordinate
Human Species: Bonus Trained Skill, Bonus Feat
Feats: Linguistics, Weapon Proficiency (Pistols, Simple), Armor Proficiency (Light), Exotic Weapon (Blast Cannons), Skill Focus (Use Computer), Dodge, Slippery Movement
Skills: Acrobatics (6), Climb (4), Deception (10), Endurance (3), Gather Information (10), Initiative (11), Jump (4), Knowledge Bureaucracy (11), Knowledge Galactic Lore (11), Knowledge Technology (11), Knowledge Other (6), Mechanics (11), Perception (9), Persuasion (10), Pilot (11), Ride (4), Stealth (6), Survival (4), Swim (4), Treat Injury (9), Use Computer (16), Use the Force (5)
Languages: Basic, Binary, Bocce, Bothanese, Burwagwinean, Durese, High Galactic, Gamerese, Huttese, Old Corellian, and Shyriiwook
Credits

Armor:
 - Energy Shield (SR 10, 5 charges)
 - ABC Scrambler (+ 5 ref vs. grenade/missile)
 - Thin Suit (+ 5 fort def vs. extreme temp; can be worn under other armor)
 - Shadow Suit (+ 1 fort/ref; + 5 stealth)

Weapons:
 - CR-1 Blast Cannon (masterwork)
 - Blaster pistol, heavy (masterwork)
 - Contact stunner 
 - Crossbow
 - Grenade, adhesive (0.5 kg) [sv. grapple vs ranged attack roll; lasts 3 rounds]
 - Grenade, smoke (0.5 kg) [fill 2 – sq burst radius providing concealment & smoke hazard; lasts 10 rounds] 
 - Grenade, EMP (0.5 kg) [3d6 ion; attack vs. ref defense of everyone in 2 – sq. burst radius; elec. devices take normal ion dmg or half dmg on a miss; if dmg would reduce target to 0 hot points, the target is pushed – 5 steps down condition track and disabled]

On Person:
 - Head: Hoodie/scarf that conceals face
     - Right Ear: Com-link [+ 5 deception; personal translator, encryption, scrambler]
     - Left Ear:
     – Eyes:
- Torso: 
    – Back: Shoulder holster [CR – 1 Blast Cannon or Crossbow/bolts]
    - Chest: Utility vest
    – Waist: Utility belt + ABC scrambler [3.0 kg]
    – Left arm: Holster for bracer computer
    - Left hand: Panic ring [signal 100 km broadcast to team; DC 25 perception check]
    - Right arm: Radiation detector [wrist; 6 sq]
    – Right hand: 
    – Left leg: Leg holster [contact stunner]
    - Right leg:
    - Feet: Repulsor boots 

Tracker Utility Vest:
 1. Personal multi-tool + binder cuffs (0.7 kg) 
 2. Toolkit (1.0 kg)
 3. Mesh tape x2 (1.0 kg)
 4. Security Kit (1.0 kg)
 5. Code cylinder x2 (0.2 kg)
 6. Bracer computer (0.5 kg) [masterwork; Int: 16; + 4 UC]
 7. HiBaka 2000 memsticks x10 + data cards x10 (0.2) [HiBaka + 10 stealth]
 8. Computer Interface Visor (0.5 kg) [+ 2 UC]
 9. Credit chip (0.1 kg)
 10. Communication scanner (1.0 kg) [intercept, analyze, decode, record comlink, transceiver, and HoloNet transmissions. 
 11. Surveillance detector (0.5 kg) [+ 10 perception to locate active/passive surveillance devices within 6 sq; set to display or emit alarm when detected]
 12. Surveillance tagger x2 (1.0 kg) [fine size dart; attaches with adhesive/magnet; homing beacon 1km range for 40 hours; succeed on ranged attack vs. target within 6 sq.; – 20 penalty to perception check; track with DC 10 UC]
 13. Electro-binoculars (1.0 kg)  [Radiation sensor, darkvision; reduce range penalty to perception checks – 1 for every 10 sq]
 14. Audio recorder + video recorder (0.2 kg) [100 hours audio; 10 hours video]
 15. Spybug (0.5 kg) [records sights/sounds within 20 sq ft]
 16. Power pack x4 (0.4 kg)
 17 Aquata breather (0.2 kg) [up to 2 hours breathable air]
 18. Medpac (1.0 kg)
 19. Ration pack x6 (0.6 kg)
 20.
 21. 
 22. 
 23. 
 24. 

Utility Belt: 
 1. 3 day food capsules 
 2. Medpack
 3. Tool kit
 4. Power pack + spare energy cell
 5. Liquid cable dispenser with small grappling hook
 6. Empty pouch 1 (up to 0.5 kg)
 7. Empty pouch 2 (up to 0.5 kg) 
 8. Detachable decoy glow rod (+ 10 stealth)
    –  Computer spike x2 (2.0 kg) [+ 2 UC vs. comp security]
    -  Lectroticker (1.0 kg) [+ 2 mech to disable low-grade security systems]

Field Kit:
 - 2 purification canteens 
 - Sunshield roll
 - One-week rations
 - 2 glow rods
 - 2 breathing masks
 - 24 filters
 - 12 atmospheric container
 - All temp cloak 

Droids:
 - R3-QL "Arqule"R2 Astromech Droid
 - J2-B5 "Jaytou"Archive Droid
 - D6-R8 "DeeSix"Cam Droid 
 - Personal Droid

Human Noble

"The Dark Times" Star Wars Saga Edition Campaign jessicabrown